Last edited: Thursday, June 17th, 2004 (Added June 17th Rulings) xxxxxxxxx1xxxxxxxxx2xxxxxxxxx3xxxxxxxxx4xxxxxxxxx5xxxxxxxxx6xxxxxxxxx7xxxxxxxxx8 This edition of the Rulings Compendium includes: | | | * June 17th 2004 PUI Rules Team Meeting -- (*) -- xxxxxxxxx1xxxxxxxxx2xxxxxxxxx3xxxxxxxxx4xxxxxxxxx5xxxxxxxxx6xxxxxxxxx7xxxxxxxxx8 ---------------------------------------------------------------------- ERRATA ---------------------------------------------------------------------- == DARKNESS CHANT (Banette - EX:Hidden Legends) Q. Does Darkness Chant require the owning player to count either Basics OR Evolutions in the discard pile, or can both be counted together? A. The attack is intended to count both Basics AND Evolutions, not one or the other. (Jun 17, 2004 PUI Rules Team) ---------------------------------------------------------------------- POKEMON POWERS ---------------------------------------------------------------------- ---------------------------------------------------------------------- POKEMON ATTACKS ---------------------------------------------------------------------- == ASCENSION (Feebas - EX:Hidden Legends; Vulpix - EX:Hidden Legends) Q. Can I use Vulpix's or Feebas' "Ascension" attack on the first turn of the game? A. Yes. This attack can evolve a Pokémon, even during the first turn of the game. (Jun 17, 2004 PUI Rules Team) == DARKNESS CHANT (Banette - EX:Hidden Legends) Q. Does Darkness Chant require the owning player to count either Basics OR Evolutions in the discard pile, or can both be counted together? A. The attack is intended to count both Basics AND Evolutions, not one or the other. (Jun 17, 2004 PUI Rules Team) == EXTRA COMET PUNCH (Metagross ex - EX:Hidden Legends) Q. Metagross-EX's "Extra Comet Punch" attack says, "During your next turn, E.C.P. does 50 damage plus 50 more damage". Does this mean that on the first turn I do 50, then on the second consecutive turn 100, then on the third consecutive turn 150, then 200, etc.? A. No, but it does mean that whenever you do Extra Comet Punch in consecutive turns you add +50 to the base damage of the attack. So on the first turn you would do 50, then second turn does 100 (Base 50 plus extra 50 from previous turn), then third turn does 100 (again, Base 50 plus extra 50 from previous turn), etc. But don't forget, benching or switching Metagross-EX ends this effect! (Jun 17, 2004 PUI Rules Team) == RAINBOW STAR (Starmie - EX:Hidden Legends) Q. Starmie's "Rainbow Star" attack does 10 damage for each type of Basic energy attached to the Defending Pokemon. Would Darkness and Metal increase the damage, even though they are not Basic cards? A. No, they would not. Metal & Darkness are not considered Basic Energy types. (Jun 17, 2004 PUI Rules Team) == SILVER WIND (Masquerain - EX:Hidden Legends) Q. If I use Silver Wind once, then I use it again on my next turn, it would do 60 damage (assuming there's no weakness or resistance, and that neither active pokemon is switched out). On the third turn would it do +30 more damage (bringing it up to 90), and on the fourth 120 damage, and so on? A. Sorry, but Silver Wind only adds 30 to the base damage done by the attack; it is not cumulative in the manner you suggest. (Jun 17, 2004 PUI Rules Team) ---------------------------------------------------------------------- TRAINER CARDS ---------------------------------------------------------------------- == ANCIENT TECHNICAL MACHINE [ICE] (EX:Hidden Legends) Q. If I use the Ancient Technical Machine [Ice] and my opponent has Claw Fossil, Root Fossil, etc. in play are they discarded? A. No, the text on the most recent Fossil cards say that while they're in play they are to be treated as a Pokemon "instead of a trainer card". (Jun 17, 2004 PUI Rules Team) == DESERT RUINS (EX:Hidden Legends) Q. If I have a Mewtwo-EX with 10 damage on it (90 HP remaining), does it continue to receive damage counters while Desert Ruins is in play? A. Yes, it does. Desert Ruins looks for the amount of HP written on the card, not the amount of HP remaining. (Jun 17, 2004 PUI Rules Team) ---------------------------------------------------------------------- ENERGY CARDS ---------------------------------------------------------------------- ---------------------------------------------------------------------- GENERAL GAMEPLAY ---------------------------------------------------------------------- ---------------------------------------------------------------------- TWO ON TWO GAMEPLAY ---------------------------------------------------------------------- ---------------------------------------------------------------------- TEAM GAMEPLAY ---------------------------------------------------------------------- xxxxxxxxx1xxxxxxxxx2xxxxxxxxx3xxxxxxxxx4xxxxxxxxx5xxxxxxxxx6xxxxxxxxx7xxxxxxxxx8