If I have a confused or poisoned Genesect V with 2 Fusion Strike Energy attached, and my opponent has a Cradily with the "Swaying Strangle" Ability in play, would I be able to Retreat after I have discarded the 2 Fusion Strike Energy cards as the cost, or would I no longer be able to Retreat?
Since you began the Retreat process while Swaying Strangle was prevented by the Fusion Strike Energy, you get to complete the action and Retreat even after discarding the 2 Fusion Strike Energy cards. The behavior is also similar with Flygon's "Labyrinth of Sand" ability or Snorlax's "Block" ability.
Source: TPCi Rules Team (2022-03-31)
My Arceus V is active and I have Dunsparce with "Mysterious Nest" Ability on my bench. If my opponent uses Spritomb's "Ticking Terror" attack does Arceus V now have {D} weakness, or does "Mysterious Nest" keep it with no weakness?
The Ticking Terror attack would switch Arceus V's weakness to {D}, but then Dunsparce's Mysterious Nest would change Arceus V back to no weakness. However, since Ticking Terror says "Until the end of your next turn..." Arceus V would become weak to {D} if Dunsparce were to leave play or have its Mysterious Nest ability shut off.
Source: TPCi Rules Team (2022-03-31)
If I have Galarian Weezing with "Neutralizing Gas" active and my opponent brings up a Wobbuffet with "Bide Barrier" Ability, does "Bide Barrier" turn off "Neutralizing Gas" or vice versa?
Since Neutralizing Gas was in effect before Wobbuffet became active, it takes precedence and Bide Barricade does not activate as long as Neutralizing Gas is in effect. Whichever one comes into effect first would take priority in this situation.
Source: TPCi Rules Team (2022-03-31)
If my Jumpluff with the "Fluffy Barrage" Ability attacks and KO's my opponent's Active Galarian Weezing with "Neutralizing Gas" Ability, can I attack a second time?
Yes, you can because Fluffy Barrage is no longer disabled.
Source: TPCi Rules Team (2022-03-03)
If my Jumpluff with the "Fluffy Barrage" Ability attacks and KO's my opponent's Active Pokemon, do I get to attack again if my opponent promotes a Galarian Weezing with "Neutralizing Gas" Ability before the second attack?
No, because Neutralizing Gas disables Fluffy Barrage before Jumpluff can attack a second time.
Source: TPCi Rules Team (2022-03-03)
What happens if my opponent has Malamar with the "Contrary" Ability active and I play Will?
Will lets you choose the first flip for an attack as Heads, but then Malamar's Contrary will treat it as Tails.
Source: TPCi Rules Team (2022-03-03)
Can I use Liepard's "Trade" Ability if there are no cards in my deck, just to discard a card?
No, you can't use Trade if there aren't any cards left in your deck. Discarding a card from your hand is a cost to use the Ability, and drawing cards is the effect.
Source: Brilliant Stars FAQ; TPCi Rules Team (2022-02-24)
If I use Dusknoir's "Special Transfer" Ability to move an Aurora Energy to another Pokemon, do I have to discard a card from my hand per Aurora Energy's text?
Special Transfer is "moving" the Special Energy to another Pokemon, not "attaching" it like you would from your hand. So since the Aurora Energy is already in play you do not have to discard a card from your hand in this situation.
Source: Brilliant Stars FAQ; TPCi Rules Team (2022-02-24)
Can I use Dusknoir's "Special Transfer" Ability after I attack but before my turn ends to move Special Energy cards (such as Double Turbo Energy) off of my Active Pokemon?
No, once your attack ends, your turn ends.
Source: Brilliant Stars FAQ; TPCi Rules Team (2022-02-24)
If I play Garchomp with the "Sonic Slip" Ability to evolve my Active Pokemon and then Garchomp moves to the Bench, does the effect from "Sonic Slip" get removed?
No. It is an effect from an Ability, not from an Attack, so moving to the Bench does not remove it.
Source: Brilliant Stars FAQ; TPCi Rules Team (2022-02-24)