When I use Ninja Boy to swap out a heavily damaged EX Pokemon for one that is not an EX, if there's enough damage to KO it does the opponent take one prize or two?
Since the swapped in Pokemon is not an EX Pokemon, your opponent takes only one prize card for the KO.
Source: Steam Siege FAQ (2016-08-04), TPCi Rules Team (2016-08-04)
Captivating Poke Puff says to put any number of Basic Pokemon you find in your opponent's hand onto their Bench. Does this allow you to put more than 5 Pokemon on the bench?
No, Captivating Poke Puff does not allow you to exceed the normal limits of the game. You can put any number of Basic Pokemon onto your opponent's Bench up to the maximum size of the Bench.
Source: Steam Siege FAQ (2016-08-04), TPCi Rules Team (2016-08-04)
If I use Captivating Poke Puff and put one of my opponent's Basic Pokemon on the bench that has an Ability (like Shaymin EX's "Setup"), does the opponent get to use that Ability right away?
No, Captivating Poke Puff does not trigger any coming into play Abilities.
Source: Steam Siege FAQ (2016-08-04), TPCi Rules Team (2016-08-04)
If Silent Lab stadium is in play and one of my Basic Pokemon evolves into a BREAK Pokemon, would it be able to use the Ability from the underlying Basic Pokemon or not?
When it evolves into a BREAK Pokemon it is no longer a Basic Pokemon, so Silent Lab no longer affects it and you would be able to use the underlying Basic Pokemon's Abilities.
Source: TPCi Rules Team (2016-06-23)
If you use Umbreon's "Shadow Drain" attack against a Pokemon with {D} weakness and a Bursting Balloon attached, what are the correct order of operations for placing and healing damage?
Umbreon's healing effect takes place within the context of the attack, so healing has to be completed before the attack is finished. Since Bursting Balloon is triggered by damage and you can't interrupt the attack's other effect (healing) to place those damage counters, you would heal Umbreon first and then place the damage counters for Bursting Balloon.
Source: TPCi Rules Team (2016-06-09)
If a Pokemon with Bursting Balloon tool attached is attacked by an Yveltal with the "Fright Night" Ability no damage is placed on the attacker, but is the tool discarded at the end of the turn as its text indicates?
The Bursting Balloon damage placement effect is turned off, but the discard text is also an effect, so the tool is not discarded at the end of the turn.
Source: TPCi Rules Team (2016-03-24)
Can I use the effect of a Stadium like Rough Seas, then play Delinquent to remove the Stadium, then play another Stadium of the same name as the original and use its effect too?
Yes, that is permissible.
Source: TPCi Rules Team (2016-02-25)
If I play "Psychic's Third Eye", do I get to discard cards from my opponent's hand?
No. You look at their hand, but you discard from your own hand.
Source: BREAKpoint FAQ (2016-01-23), TPCi Rules Team (2016-02-11)
If I have Floral Crown attached to my Active Pokemon, and my opponent does just enough damage to knock it out, can I use Floral Crown to reduce the damage so it is not Knocked Out?
No. You have to resolve all effects and triggered results from the attack first, including Knockouts and taking Prizes. After that, if the Pokemon with Floral Crown is still in play, then you would heal 20 damage. It will not save a Pokemon from a Knock Out due to an attack.
Source: TPCi Rules Team (2016-02-11)
If I have a Hard Charm attached to Talonflame and use its "Jet Shoot" attack, then next turn my opponent does a simple attack that does 20 damage, can I pick the order of when to apply the Hard Charm's -20 reduction and "Jet Shoot's" +40 recoil? If I use Hard Charm to reduce the net damage to zero (20-20), could I then negate the "Jet Shoot" recoil?
No, it doesn't work like that. The check for effects on the defending player's Active Pokemon, such as Hard Charm and Jet Shoot, both happen at the same step in the damage calculation process. So you don't stop damage calculations mid-step just because the calculation was less than or equal to zero. The net effect of Hard Charm & Jet Shoot result in +20 damage at that step in the calculation process.
Source: TPCi Rules Team (2015-12-10)